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PokeSurvivor Kartana

Check Kartana’s typing, stats, Alola banner availability, starting move and physical build options in PokeSurvivor.

Stats and starting rules come from the current game data checked 22 October 2026. The fan stat-model build is attributed separately and is not a playtest.

Kartana is a Grass/Steel physical attacker with 97 HP, 124 speed, 131 Defense and a 1.70 physical multiplier. It is a 4★ Alola-banner partner, not a legendary. It starts with Vine Whip and can learn Normal moves plus its Grass and Steel pool. Build around physical damage; special moves use the lower 1.02 multiplier.

Kartana-inspired Grass and Steel type illustration for the PokeSurvivor Kartana profile.
Editorial type illustration built from the game’s verified type colors. It is not a gameplay screenshot.

Stats and role

StatValueWhat it means
TypingGrass / SteelFire is the main danger; Grass, Poison, Normal, Water, Electric, Psychic, Rock, Dragon, Steel and Fairy are resisted.
HP97Below the roster average. Speed is the defense.
Speed124Among the fastest partners; use it to leave ground warnings.
Physical multiplier×1.70The number to build around.
Special multiplier×1.02Special moves lose most of the partner’s advantage.
Defense / Sp. Def131 / 31Physically sturdy, but special attacks are a real risk.
Rarity4★ (Epic)Alola banner pull, not a legendary rift encounter.

Kartana is a damage dealer, not a support partner. Its high speed helps it reposition, but 97 HP means a single bad pocket can still end the run. Treat speed as a way to avoid damage rather than a substitute for defense.

How to get Kartana

Kartana is part of the Alola regional banner. A pull first rolls a rarity, then a Pokémon inside that rarity pool. The fan stat model reports a 6.5% Epic rate and a 0.33% chance for Kartana specifically, but those are model-derived banner odds, not an official published rate for this one entry. The official gacha rates are 1★ 45%, 2★ 30%, 3★ 17%, 4★ 6.5% and 5★ 1.5%.

A single pull costs one normal ticket; a ten-pull costs ten normal tickets or one ×10 ticket. The gacha and tickets guide covers pity, duplicate refunds and ticket sources. Do not spend a ×10 ticket on a banner only for one 4★ unless you also want the rest of that regional pool.

Starting move and move pool

Kartana starts with Vine Whip, a Grass melee move with long-range whips in a wide arc. It evolves into Power Whip with the Power card. The fan move-pool page lists 23 level-up options: the 11 shared Normal moves plus 7 Grass and 5 Steel moves.

  • Normal: Tackle, Quick Attack, Swords Dance, Nasty Plot, Agility, Harden, Body Slam, Hyper Voice, Substitute, Hyper Beam, Rapid Spin.
  • Grass: Vine Whip, Razor Leaf, Petal Blizzard, Grass Knot, Seed Bomb, Energy Ball, Solar Beam.
  • Steel: Metal Claw, Flash Cannon, Meteor Mash, Mirror Shot, Gyro Ball.

The list is a pool, not a guarantee that every card appears in one run. The move evolution guide explains the level-5 and stat-card requirements.

Physical build options

The fan stat model’s strongest damage options for Kartana are Hyper Voice, Energy Ball and Meteor Mash at level 5, with Body Slam as a single-target option. That ranking is calculated from potential damage, not from a recorded run. The practical build is:

  1. Keep Vine Whip as the starting attack until a better physical option appears. It gives immediate Grass coverage and evolves with Power.
  2. Add one physical coverage move. Meteor Mash or another Steel attack handles Fairy and Ice; a Grass move handles Water, Ground and Rock.
  3. Use Hyper Voice only if you need a wide Normal hit. It is convenient for hordes but does not benefit from Kartana’s Grass/Steel typing.
  4. Take Power cards for physical damage and the Vine Whip evolution. Do not take Nasty Plot as a core buff; special moves are only ×1.02 on Kartana.
  5. Choose one held item. Assault Vest or Focus Sash covers the low HP; Choice Band is for a committed single-move build; Life Orb is risky on a 97 HP partner.

The general build guide explains the four-slot rule and the active-move limit. The held item table lists the exact trade-offs.

Weaknesses and resistances

Kartana takes ×2.4 from a Fire hit (two type multipliers capped at 2.4) and ×1.6 from Fighting. It resists Grass at ×0.36, Poison at ×0.48, and Normal, Water, Electric, Psychic, Rock, Dragon, Steel and Fairy at ×0.6. The remaining types are neutral. The type chart has every row and column.

The available game data describes no same-type damage bonus; a Grass move does not hit harder just because Kartana is Grass/Steel. Weather changes damage separately: sun boosts Fire, which is already Kartana’s worst matchup. Check the weather guide before entering a Fire-heavy arena.

Is Kartana worth using?

Yes, if you want a fast physical attacker with Grass/Steel coverage and can protect its low HP. It is not a universal best partner. One stat model ranks it fifth of 966 and S-tier, while another model’s headline top three are different legendaries. The tier-list guide explains why those ranks can coexist.

The fan model also places Kartana in some enemy and boss pools; the official boss system selects by power band, so a specific species is not guaranteed. Do not assume the partner version and the enemy version use the same move choices. The boss guide covers the scheduled slots.

Quick answers

Is Kartana a legendary in PokeSurvivor?

No. It is a 4★ Epic Alola-banner partner. Legendaries are the 87 rift encounters and are not pulled from the normal regional banner in the same way.

What move does Kartana start with?

Vine Whip, a Grass melee attack. It evolves into Power Whip with the Power stat card.

Should Kartana use special moves?

Only as coverage. Its special multiplier is 1.02 versus 1.70 physical, so special attacks give up most of its damage advantage.

What is Kartana weak to?

Fire is the main weakness, up to ×2.4 with the dual-type cap. Fighting is ×1.6. Its low Special Defense makes special attackers a separate risk.

Sources and scope

These sources were checked on 22 October 2026. This is source-based guidance, not a claim that the site played every route. The live game can change after an update.