PokeSurvivor has 103 moves, and 97 of them can evolve. A move needs level 5, the stat card it asks for taken at least once in the run, and the golden evolution card. Buff moves never evolve. The seven stat cards are Vigor, Power, Reflexes, Sprint, Armor, Synthesis and Magnet. The golden card is not guaranteed just because the requirements are met.

How many moves evolve
The official moves page lists 103 attacks across 18 types. Of those, 97 have an evolution. Six do not: the buff moves Swords Dance, Nasty Plot, Agility, Harden and Aqua Ring, plus Dragon Dance. The five non-Dragon buffs are in the shared Normal/Water pool; Dragon Dance is Dragon.
Older guides that list 64 moves and 59 evolutions predate the 10 and 19 October updates. The current achievement “Move master” also uses the current count: evolve all 97 different moves.
The three requirements
- Move level 5. Take upgrade cards for the same move until it reaches its maximum.
- The required stat card. Take the card named in the move’s evolution entry at least once in the same run. The card can be taken before or after the move reaches level 5.
- The golden evolution card. When eligible, a golden card enters the level-up pool. Choose it to transform the move.
Meeting the first two conditions makes the move eligible; it does not force the golden card to appear. If it does not appear, keep the maxed move and continue the run.
The seven stat cards
| Card | What it boosts | Example evolution |
|---|---|---|
| Vigor | Max HP | Heat Wave → Eruption |
| Power | Damage | Ember → Fire Blast |
| Reflexes | Cooldown / cast speed | Shadow Ball → Phantom Force |
| Sprint | Movement speed | Bubble → Surf |
| Armor | Defense | Substitute → Double Team |
| Synthesis | Health regeneration | Fire Spin → Sacred Fire |
| Magnet | Pickup range | Psychic → Expanding Force |
The card requirement is not a recommendation to stack that stat. You can take one Reflexes card for Shadow Ball and still build for damage elsewhere. The card is a key, not the whole build.
Examples
- Ember → Fire Blast with Power: ×1.8 damage, +2 projectiles, +2 pierce and a bigger attack.
- Bubble → Surf with Sprint: +6 projectiles, ×1.6 damage and +1 pierce.
- Shadow Ball → Phantom Force with Reflexes: ×1.8 damage, +2 projectiles, +2 pierce and a bigger hit.
- Vine Whip → Power Whip with Power: ×1.9 damage, more range and a 360° hit.
- Tackle → Take Down with Vigor: ×1.9 damage, more range and a 360° hit.
The full table below groups every move by type and gives the exact evolution text. A dash means the move does not evolve.
Why buffs do not evolve
Swords Dance, Nasty Plot, Agility, Harden and Aqua Ring are buffs: they deal no direct damage and build a stat while active. Dragon Dance is also a buff. They have no evolution entry. A build that relies on a buff should not wait for a golden card for it.
This matters for special and physical attackers. Swords Dance boosts physical attack; Nasty Plot boosts special attack. A special attacker such as Gengar should not take Swords Dance. The Gengar build explains the current split.
Why an evolution may not appear
- The move is not level 5.
- The required stat card was never taken in this run.
- The move is a buff and has no evolution.
- The golden card did not roll in the level-up pool.
- You are looking at a different move with a similar name; check the type and kind.
Do not switch to a different move just because the golden card is delayed. A maxed base move can still carry the run.
Full move and evolution table
103 moves shown
Normal
Scroll the table sideways on a narrow screen.
| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Tackle | Melee | Charges in an arc at everything in front of you. | Take Down with Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speed with Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Buff | Deals no damage: builds (physical) ATTACK while active. | — |
| Nasty Plot | Buff | Deals no damage: builds SPECIAL ATTACK while active. | — |
| Agility | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Melee | A full-weight tackle: slow, short and brutal. | Giga Impact with Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Burst | A sound wave that spreads in every direction. | Uproar with Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Turret | A decoy that stays behind shooting for you. | Double Team with Armor · ×1.8 damage, +1 at a time and fires faster |
| Hyper Beam | charge | Charges for a moment and fires a huge beam that pierces everything. | Prismatic Laser with Power · ×1.8 damage, 50% thicker beam and faster charge |
| Rapid Spin | spin | You spin in place, hitting everything around you several times. | Tri Attack with Sprint · ×1.8 damage, +1 spin and more radius |
Fire
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Ember | Projectile | A fireball at the nearest enemy. | Fire Blast with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Flamethrower | Spray | A short fan of flames that burns. | Overheat with Reflexes · ×1.7 damage, +4 shots and +1 pierce |
| Fire Spin | Orbit | Flames that spin around you. Constant defense. | Sacred Fire with Synthesis · +2 orbs, ×1.7 damage and more radius |
| Heat Wave | Burst | Explodes in flames in every direction. | Eruption with Vigor · +6 projectiles, ×1.6 damage and +1 pierce |
| Will-O-Wisp | Turret | Leaves a floating flame that fires on its own and burns. | Inferno with Reflexes · ×1.8 damage, +1 at a time and fires faster |
| Flame Wheel | Trail | You run wrapped in fire, leaving a trail of flames. | Flare Blitz with Sprint · ×1.8 damage, bigger and longer-lasting pools |
| Flame Charge | Dash | You dash wrapped in flames, burning everything in your path. | Heat Crash with Sprint · ×1.9 damage, more distance and less cooldown |
Water
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Water Gun | Projectile | A piercing jet. Reliable at any range. | Scald with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Bubble | Burst | A fan of bubbles that slows whatever they touch. | Surf with Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| Hydro Pump | Beam | A slow but devastating water blast. | Hydro Cannon with Power · ×1.8 damage, a 50% wider and longer beam |
| Aqua Ring | Buff | Deals no damage: builds health REGENERATION. | — |
| Bubble Beam | Spray | A short fan of bubbles that slows. | Aqua Tail with Power · ×1.7 damage, +4 shots and +1 pierce |
| Whirlpool | vortex | A whirlpool that drags enemies into its center and keeps damaging them. | Brine with Synthesis · ×1.8 damage, more radius and stronger pull |
Grass
Scroll the table sideways on a narrow screen.
| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Vine Whip | Melee | Long-range whips in a wide arc. | Power Whip with Power · ×1.9 damage, more range and hits in 360° |
| Razor Leaf | Boomerang | Two leaves that fly out and back, cutting both ways. | Leaf Storm with Reflexes · ×1.8 damage, +1 boomerang and more range |
| Petal Blizzard | Orbit | A cyclone of leaves spins widely around you. | Petal Dance with Synthesis · +2 orbs, ×1.7 damage and more radius |
| Grass Knot | Aura | Roots that snare and pound everything near you. | Frenzy Plant with Vigor · ×1.8 damage and 35% more radius |
| Seed Bomb | bounce | A seed that bounces from enemy to enemy. | Wood Hammer with Power · ×1.8 damage, +2 bounces and +1 projectile |
| Energy Ball | homing | A ball of energy that chases the enemy. | Giga Drain with Synthesis · ×1.8 damage, +2 projectiles and bigger |
| Solar Beam | charge | Absorbs light for a moment and releases it as a huge beam. | Solar Blade with Reflexes · ×1.8 damage, 50% thicker beam and faster charge |
Electric
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Thunder Shock | Projectile | A lightning-fast bolt that pierces several enemies. | Thunder with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Discharge | Aura | A permanent electric field around you. | Electric Terrain with Armor · ×1.8 damage and 35% more radius |
| Thunderbolt | Chain | A bolt that jumps from one enemy to the next. | Zap Cannon with Reflexes · ×1.7 damage and +3 jumps |
| Thunder Wave | stun | A shock marked on the ground that paralyzes whoever it catches. | Volt Tackle with Power · ×1.8 damage, more radius and longer stun |
| Electro Ball | bounce | An electric ball that jumps from enemy to enemy. | Spark with Sprint · ×1.8 damage, +2 bounces and +1 projectile |
Ice
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Ice Beam | Beam | An icy beam that almost freezes foes solid. | Blizzard with Power · ×1.8 damage, a 50% wider and longer beam |
| Powder Snow | Aura | A blizzard around you that slows foes. | Icy Wind with Sprint · ×1.8 damage and 35% more radius |
| Hail | Meteors | Hailstones fall on enemies and slow them. | Avalanche with Reflexes · ×1.7 damage, +2 meteors and more radius |
| Ice Shard | homing | Super fast shards that chase the enemy. | Icicle Spear with Reflexes · ×1.8 damage, +2 projectiles and bigger |
| Freeze-Dry | stun | A sudden chill marked on the ground that freezes whoever it catches. | Sheer Cold with Power · ×1.8 damage, more radius and longer stun |
Fighting
Scroll the table sideways on a narrow screen.
| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Karate Chop | Melee | A sharp, powerful blow straight ahead. | Close Combat with Power · ×1.9 damage, more range and hits in 360° |
| Aura Sphere | Projectile | An energy sphere that never misses. | Focus Blast with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Rolling Kick | spin | Spinning kicks that hit everything around you. | High Jump Kick with Sprint · ×1.8 damage, +1 spin and more radius |
| Vacuum Wave | shove | A punch into the air that sends out a wave and pushes enemies away. | Power-Up Punch with Armor · ×1.8 damage, more radius and stronger push |
| Dynamic Punch | stun | A tremendous punch where the ground warns: it stuns whoever it catches. | Mega Punch with Power · ×1.8 damage, more radius and longer stun |
Poison
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Sludge | Projectile | Toxic sludge that poisons on impact. | Sludge Bomb with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Poison Sting | Projectile | A quick poisonous sting. | Poison Jab with Sprint · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Toxic | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gas with Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| Toxic Spikes | Mines | Poison spikes that badly poison when they burst. | Gunk Shot with Synthesis · ×1.8 damage, +2 mines and a bigger blast |
| Acid Spray | bounce | An acid spray that jumps between enemies and poisons them. | Sludge Wave with Synthesis · ×1.8 damage, +2 bounces and +1 projectile |
Ground
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Mud Shot | Burst | Splashes mud around and slows foes. | Earth Power with Power · +6 projectiles, ×1.6 damage and +1 pierce |
| Bulldoze | Aura | Shakes the ground: damages and slows everything nearby. | Earthquake with Power · ×1.8 damage and 35% more radius |
| Bonemerang | Boomerang | A bone that flies out and back, hitting hard. | Bone Rush with Power · ×1.8 damage, +1 boomerang and more range |
| Spikes | Mines | Scatters spikes that burst when stepped on. | Fissure with Power · ×1.8 damage, +2 mines and a bigger blast |
| Sand Tomb | vortex | A sand vortex that traps and drags enemies in. | High Horsepower with Vigor · ×1.8 damage, more radius and stronger pull |
| Magnitude | quake | The ground bursts in a line in front of you, wave after wave. | Drill Run with Power · ×1.8 damage, +3 waves and bigger waves |
Flying
Scroll the table sideways on a narrow screen.
| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Gust | Orbit | Whirlwinds that escort you. | Hurricane with Sprint · +2 orbs, ×1.7 damage and more radius |
| Wing Attack | Melee | A wide wing sweep that pushes foes back. | Brave Bird with Power · ×1.9 damage, more range and hits in 360° |
| Aerial Ace | Dash | You dive and slash everything you pass through. | Acrobatics with Sprint · ×1.9 damage, more distance and less cooldown |
| Whirlwind | shove | A gust of wind that sweeps away everyone near you. | Hurricane with Sprint · ×1.8 damage, more radius and stronger push |
| Air Slash | homing | Two blades of air that seek out the enemy. | Sky Attack with Reflexes · ×1.8 damage, +2 projectiles and bigger |
Psychic
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Confusion | Projectile | A wave that homes in on its target. | Psyshock with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Psybeam | Beam | A wide, heavy-hitting psychic beam. | Future Sight with Power · ×1.8 damage, a 50% wider and longer beam |
| Psychic | Burst | A radial mental burst that seeks enemies. | Expanding Force with Magnet · +6 projectiles, ×1.6 damage and +1 pierce |
| Psycho Cut | Boomerang | Psychic blades that come back to you. | Psychic Fangs with Reflexes · ×1.8 damage, +1 boomerang and more range |
| Extrasensory | shove | A mental wave that damages and pushes away everyone near you. | Psywave with Armor · ×1.8 damage, more radius and stronger push |
| Mist Ball | homing | A ball of mist that chases the enemy and slows it down. | Luster Purge with Reflexes · ×1.8 damage, +2 projectiles and bigger |
Bug
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Bug Bite | Melee | A quick bite in a short arc. | X-Scissor with Power · ×1.9 damage, more range and hits in 360° |
| String Shot | Mines | Leaves webs on the ground that trap and greatly slow whoever steps on them. | Sticky Web with Reflexes · ×1.8 damage, +2 mines and a bigger blast |
| Bug Buzz | Aura | A constant vibration that pounds everything nearby. | Swarm with Synthesis · ×1.8 damage and 35% more radius |
| Signal Beam | bounce | A flash that bounces between enemies. | Megahorn with Power · ×1.8 damage, +2 bounces and +1 projectile |
| U-turn | Dash | You dash through the enemies, hitting everyone in your path. | Leech Life with Synthesis · ×1.9 damage, more distance and less cooldown |
Rock
Scroll the table sideways on a narrow screen.
| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Rock Throw | Projectile | A heavy boulder that pushes the enemy back. | Stone Edge with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Rock Slide | Meteors | Rocks fall from the sky onto nearby enemies. | Stealth Rock with Reflexes · ×1.7 damage, +2 meteors and more radius |
| Rock Tomb | stun | Rocks fall where the ground warns, trapping whoever they catch. | Head Smash with Vigor · ×1.8 damage, more radius and longer stun |
| Ancient Power | Orbit | Ancient rocks that circle around you. | Diamond Storm with Armor · +2 orbs, ×1.7 damage and more radius |
| Power Gem | bounce | A gem flash that bounces from enemy to enemy. | Meteor Beam with Power · ×1.8 damage, +2 bounces and +1 projectile |
Ghost
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Lick | Melee | A ghostly lick that briefly paralyzes. | Shadow Punch with Power · ×1.9 damage, more range and hits in 360° |
| Shadow Ball | Projectile | A shadowy orb that pierces several foes. | Phantom Force with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Hex | Chain | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. | Poltergeist with Magnet · ×1.7 damage and +3 jumps |
| Shadow Sneak | homing | A shadow that slips along the ground to the enemy. | Shadow Claw with Reflexes · ×1.8 damage, +2 projectiles and bigger |
| Ominous Wind | vortex | A cursed wind that swirls enemies together and keeps damaging them. | Shadow Force with Magnet · ×1.8 damage, more radius and stronger pull |
Dragon
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Dragon Rage | Beam | Draconic flames in a straight line. | Draco Meteor with Power · ×1.8 damage, a 50% wider and longer beam |
| Dragon Dance | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | — |
| Dragon Breath | Spray | A short fan of dragon breath that slows. | Dragon Pulse with Power · ×1.7 damage, +4 shots and +1 pierce |
| Dragon Claw | Melee | A dragon claw swipe in an arc. | Dragon Rush with Power · ×1.9 damage, more range and hits in 360° |
| Outrage | spin | A fury of spinning blows that leaves no one standing. | Dragon Darts with Vigor · ×1.8 damage, +1 spin and more radius |
Dark
Scroll the table sideways on a narrow screen.
| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Bite | Melee | A quick bite that knocks foes back. | Crunch with Power · ×1.9 damage, more range and hits in 360° |
| Dark Pulse | Burst | A wave of dark energy in every direction. | Snarl with Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| Night Shade | Aura | A shadow surrounds you and consumes what is near. | Nightmare with Synthesis · ×1.8 damage and 35% more radius |
| Sucker Punch | homing | A sneaky blow that seeks out the enemy. | Foul Play with Power · ×1.8 damage, +2 projectiles and bigger |
| Night Slash | spin | Spinning slashes that reach everything around you. | Darkest Lariat with Sprint · ×1.8 damage, +1 spin and more radius |
Steel
Scroll the table sideways on a narrow screen.
| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Metal Claw | Melee | A steel swipe in an arc. | Iron Head with Power · ×1.9 damage, more range and hits in 360° |
| Flash Cannon | Beam | A piercing beam of metallic light. | Steel Beam with Armor · ×1.8 damage, a 50% wider and longer beam |
| Meteor Mash | Meteors | Two steel meteors that crush where they land. | Magnet Bomb with Power · ×1.7 damage, +2 meteors and more radius |
| Mirror Shot | bounce | A metallic flash that bounces between enemies. | Steel Beam with Power · ×1.8 damage, +2 bounces and +1 projectile |
| Gyro Ball | spin | You spin like a steel ball, hitting everything around. | Heavy Slam with Armor · ×1.8 damage, +1 spin and more radius |
Fairy
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| Move | Kind | What it does | Evolves into |
|---|---|---|---|
| Fairy Wind | Burst | A magical breeze in every direction. | Moonblast with Power · +6 projectiles, ×1.6 damage and +1 pierce |
| Dazzling Gleam | Aura | A flash of light all around you. | Misty Terrain with Synthesis · ×1.8 damage and 35% more radius |
| Draining Kiss | homing | A kiss that chases the enemy and heals you a little when it hits. | Moonlight with Synthesis · ×1.8 damage, +2 projectiles and bigger |
| Play Rough | Melee | A playful but very strong attack in an arc. | Spirit Break with Power · ×1.9 damage, more range and hits in 360° |
| Disarming Voice | shove | A charming cry that damages and pushes away those near you. | Charm with Armor · ×1.8 damage, more radius and stronger push |
For the slot and item context, use the build guide. For the roster’s physical and special multipliers, use the Pokédex.
Quick answers
How many moves are in PokeSurvivor?
103 moves across 18 types. 97 of them have an evolution; six buff moves do not.
How do I evolve a move?
Raise it to level 5, take the stat card named in its evolution entry at least once in the run, and choose the golden evolution card when it appears.
Do buff moves evolve?
No. Swords Dance, Nasty Plot, Agility, Harden, Aqua Ring and Dragon Dance are buffs and have no evolution entry.
Is the golden card guaranteed?
No. Meeting the move-level and stat-card requirements makes the move eligible, but the golden card still has to appear in the level-up choices.
Sources and scope
These sources were checked on 22 October 2026. This is source-based guidance, not a claim that the site played every route. The live game can change after an update.
- PokéSurvivor official moves page — 103 moves, 97 evolutions, required cards and exact effects.
- Official moves data (GitHub main) — Evolution requirements and the seven stat cards.
- Official achievements page — Move master uses the current 97-evolution count.
- PokéSurvivor official news — Move pool changes on 10 and 19 October 2026.